Video Artist at Ubisoft for four years, working on the project XDefiant. This showreel highlights the work I produced during that time, with all shots captured by me directly inside the Snowdrop engine.
During this period, I was responsible for the creation of trailers and marketing videos for both internal and external communication, covering capture, editing, visual effects, and sound design. I also developed pre-game loading videos from creation to in-game integration, produced UI videos for game modes and menus, and captured in-engine shots including scene setup, composition, camera animation, lighting, and visual effects. My work also included gameplay capture and editing with a strong cinematic focus, as well as collaborating with external agencies by providing artistic feedback and technical guidance aligned with brand guidelines, while autonomously managing video production tasks and coordinating with the Ubisoft San Francisco studio.
